![]() ![]() The most common practice for monitoring a live service is thoroughly logging servers and client-side events. Tanks! Is a two-player arcade game created in the Unity engine. We’ll show you how to add Papertrail to a simple example game called “Tanks!”, and how you can use it for Live Ops and improve your player retention. This tutorial will walk through on how to monitor Unity applications using SolarWinds® Papertrail™. With so many games readily available, hooking players early and finding out where and why they might be pushing a game aside in exchange for another is a critical part of making a successful game. A big part of that is monitoring operational problems with your game, whether from bugs in the app or backend servers that go down. Being able to track how and what players are doing is important for a long-lasting and exciting experience. When operating games, real-time data and monitoring are critical. All these pieces need to be working flawlessly to deliver a good experience and retain players whom you worked hard to get. They also require customer support to interact with players who experience issues and to make adjustments as needed. These require backend services and a platform team to set up and manage those services. Games today often include multiplayer competition, events, the ability to trade items, and more. Live Ops is an ever-increasing practice in the gaming world. ![]()
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